Healthcare Gamification Market by Game Type (Exercise Games, Serious Games, and Casual Games), Application (Education, Therapeutic, and Prevention), End Use (Consumer Based and Enterprise Based), Regional Analysis (North America, Europe, Asia-Pacific, and LAMEA), Global Opportunity Analysis and Industry Forecast, 2022–2031.
Industry: Life Sciences | Report Code: LI200262 | Pages: 230 | Tables: 170 | Publish Date : Dec 2022 |
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