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Location Based VR Market, by Application (Entertainment, Media, Training/Simulation, Navigation, Sales, Medical), End Use (Amusement Park, Themed Attraction, 4D Films, Automotive, Retail and Transport, Healthcare), Component (Hardware, Software), Technology (2 Dimensional, 3 Dimensional, Cloud Merged Reality): Global Opportunity Analysis and Industry Forecast, 2020-2027

IC20118157

Pages: NA

Mar 2021

The report provides all-inclusive analysis of global location based vr market with comprehensive study of the various facets of the market including market dynamics, major segments and regions, top leading players, and competitive landscape.

The report emphasizes current market scenario and future trends of the global location based vr market which gleaned from the impact of various market dynamics such as drivers, challenges & restraints, lucrative opportunities. The report also highlights the key forces that are shaping the market. Besides, the report provides Porter’s five forces analysis which precisely underlines the impact of key forces on the global location based vr market.

In addition, the report provides market size and forecast scrutinizing global location based vr market through different segments. The report highlights the geographical market analysis of these segments and each segment is thoroughly studied at regional as well as country level to get clearer picture of the global location based vr market. In the report, the global location based vr market is divided into four major regions including North America, Europe, Asia-Pacific, and LAMEA. These regions are further divided into major countries to cover location based vr market landscape in respective regions.

Furthermore, competitive scenario of the global location based vr market is covered in the report. Major players functioning in the global location based vr market are also studied to understand their position and competitive strengths in the industry. The major company profiles covered in the report include various company’s datum such as brief overview, recent financials, main executives, adoption of key growth strategies, novel advancements or initiatives to sustain and expand their position in the global location based vr market, and others.

Research Methodology

Research Dive offers its clients extensive research and analysis gleaned from wide variety of factual inputs that largely includes interview with participants of the industry, reliable data & statistics, and regional intelligence. The in-house experts of the industry play a crucial role in designing analytic tools and models, tailor-made to the requests of an industry segment. The data and statistics are sterilized with these analytical tools and models, which enhances the accuracy of our advice and recommendations.

This research report is delivered by Research Dive by conducting long hours of discussions and interviews, with a broad range of stakeholders, which includes upstream and downstream participants. Our analysts have performed a mix of primary and secondary research for the market estimations and forecasts. A number of product type literatures, industry releases, annual reports, and other related documents of major participants of the industry have been reviewed, to better understand the global location based vr market scenario. The initial phase of our in-depth study, where we perform wide-range data mining, referring to proficient & verified data sources such as independent studies, medical journals, technical journals, releases by trade association, materials published by government & regulatory authorities, and other.

KEY MARKET BENEFITS

  • This report is a compilation of detailed study, information, valid inputs from industry experts & industry participants across the value chain, and quantitative & qualitative assessment by analysts of the industry.
  • The report provides a comprehensive analysis along with the current trends of market during the forecast period from 2019 to 2027 to identify & comprehend the prevailing opportunities and the strategic assessment of the global location based vr market growth.
  • The report studies the market from 2019 to 2027 and maps the qualitative impact of several industry factors on market segments as well as geographies.
  • The report provides market estimations and size which is based on in-depth analysis of recent & key developments in the location based vr market.
  • The development strategies implemented by the key industry players are conscripted in the report to understand the competitive scenario of the global location based vr market.

KEY MARKET SEGMENTS

The market has been studied based on the following segments:

  • Application: Entertainment, Media, Training/Simulation, Navigation, Sales, Medical
  • End Use: Amusement Park, Themed Attraction, 4D Films, Automotive, Retail and Transport, Healthcare
  • Component: Hardware, Software
  • Technology: 2 Dimensional, 3 Dimensional, Cloud Merged Reality

Region:

The global location based vr market is divided into North America, Europe, Asia Pacific, and LAMEA.

The above-mentioned regions are further dived in countries as follows:

  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • France
    • Spain
    • Italy
    • Rest of Europe
  • Asia-Pacific
    • Japan
    • China
    • India
    • Australia
    • South Korea
    • Rest of Asia-Pacific
  • LAMEA
    • Brazil
    • Argentina
    • Saudi Arabia
    • South Africa
    • UAE
    • Rest of LAMEA

 

KEY MARKET PLAYERS

The report covers the major players operating in the global location based vr market that focus on advancements & innovations and geographical expansion of product portfolios to obtain a competitive edge in the market space. The major players enlisted in the report include Huawei Technologies Co., Ltd., Craftars, Intel Corporation, MOFABLES, …., and others.

The report summarizes various aspects of all these key players that include as follows:

    1. Appentus Technologies

    2. BidOn Games Studio

    3. Cortex

    4. Craftars

    5. Google, LLC

    6. HQSoftware

    7. HTC Corporation

    8. Huawei Technologies Co., Ltd.

    9. Intel Corporation

    10. MOFABLES

    11. NEXT NOW, INC.

    12. Oculus VR

    13. and ScienceSoft USA Corporation.

  • 1. RESEARCH METHODOLOGY

    • 1.1. Desk Research

    • 1.2. Real time insights and validation

    • 1.3. Forecast model

    • 1.4. Assumptions and forecast parameters

    • 1.5. Market size estimation

      • 1.5.1. Top-down approach

      • 1.5.2. Bottom-up approach

  • 2. REPORT SCOPE

    • 2.1. Market definition

    • 2.2. Key objectives of the study

    • 2.3. Report overview

    • 2.4. Market segmentation

    • 2.5. Overview of the impact of COVID-19 on Global Location Based VR Market

  • 3. EXECUTIVE SUMMARY

  • 4. MARKET OVERVIEW

    • 4.1. Introduction

    • 4.2. Growth impact forces

      • 4.2.1. Drivers

      • 4.2.2. Restraints

      • 4.2.3. Opportunities

    • 4.3. Market value chain analysis

      • 4.3.1. List of raw material suppliers

      • 4.3.2. List of manufacturers

      • 4.3.3. List of distributors

    • 4.4. Innovation & sustainability matrices

      • 4.4.1. Technology matrix

      • 4.4.2. Regulatory matrix

    • 4.5. Porter’s five forces analysis

      • 4.5.1. Bargaining power of suppliers

      • 4.5.2. Bargaining power of consumers

      • 4.5.3. Threat of substitutes

      • 4.5.4. Threat of new entrants

      • 4.5.5. Competitive rivalry intensity

    • 4.6. PESTLE analysis

      • 4.6.1. Political

      • 4.6.2. Economical

      • 4.6.3. Social

      • 4.6.4. Technological

      • 4.6.5. Environmental

    • 4.7. Impact of COVID-19 on Location Based VR Market

      • 4.7.1. Pre-covid market scenario

      • 4.7.2. Post-covid market scenario

  • 5. Location Based VR Market, By Technology

    • 5.1. Overview

    • 5.2 Entertainment

      • 5.2.1 Definition, key trends, growth factors, and opportunities

      • 5.2.2 Market size analysis, by region, 2020-2027

      • 5.2.3 Market share analysis, by country, 2020-2027

    • 5.3 Media

      • 5.3.1 Definition, key trends, growth factors, and opportunities

      • 5.3.2 Market size analysis, by region, 2020-2027

      • 5.3.3 Market share analysis, by country, 2020-2027

    • 5.4 Training/Simulation

      • 5.4.1 Definition, key trends, growth factors, and opportunities

      • 5.4.2 Market size analysis, by region, 2020-2027

      • 5.4.3 Market share analysis, by country, 2020-2027

    • 5.5 Navigation

      • 5.5.1 Definition, key trends, growth factors, and opportunities

      • 5.5.2 Market size analysis, by region, 2020-2027

      • 5.5.3 Market share analysis, by country, 2020-2027

    • 5.6 Sales

      • 5.6.1 Definition, key trends, growth factors, and opportunities

      • 5.6.2 Market size analysis, by region, 2020-2027

      • 5.6.3 Market share analysis, by country, 2020-2027

    • 5.7 Medical

      • 5.7.1 Definition, key trends, growth factors, and opportunities

      • 5.7.2 Market size analysis, by region, 2020-2027

      • 5.7.3 Market share analysis, by country, 2020-2027

    • 5.8 Research Dive Exclusive Insights

      • 5.8.1 Market attractiveness

      • 5.8.2 Competition heatmap

  • 6. Location Based VR Market, By Type

    • 6.1. Overview

    • 6.2 Amusement Park

      • 6.2.1 Definition, key trends, growth factors, and opportunities

      • 6.2.2 Market size analysis, by region, 2020-2027

      • 6.2.3 Market share analysis, by country, 2020-2027

    • 6.3 Themed Attraction

      • 6.3.1 Definition, key trends, growth factors, and opportunities

      • 6.3.2 Market size analysis, by region, 2020-2027

      • 6.3.3 Market share analysis, by country, 2020-2027

    • 6.4 4D Films

      • 6.4.1 Definition, key trends, growth factors, and opportunities

      • 6.4.2 Market size analysis, by region, 2020-2027

      • 6.4.3 Market share analysis, by country, 2020-2027

    • 6.5 Automotive

      • 6.5.1 Definition, key trends, growth factors, and opportunities

      • 6.5.2 Market size analysis, by region, 2020-2027

      • 6.5.3 Market share analysis, by country, 2020-2027

    • 6.6 Retail and Transport

      • 6.6.1 Definition, key trends, growth factors, and opportunities

      • 6.6.2 Market size analysis, by region, 2020-2027

      • 6.6.3 Market share analysis, by country, 2020-2027

    • 6.7 Healthcare

      • 6.7.1 Definition, key trends, growth factors, and opportunities

      • 6.7.2 Market size analysis, by region, 2020-2027

      • 6.7.3 Market share analysis, by country, 2020-2027

    • 6.8 Research Dive Exclusive Insights

      • 6.8.1 Market attractiveness

      • 6.8.2 Competition heatmap

  • 7. Location Based VR Market, By Vertical

    • 7.1. Overview

    • 7.2 Hardware

      • 7.2.1 Definition, key trends, growth factors, and opportunities

      • 7.2.2 Market size analysis, by region, 2020-2027

      • 7.2.3 Market share analysis, by country, 2020-2027

    • 7.3 Software

      • 7.3.1 Definition, key trends, growth factors, and opportunities

      • 7.3.2 Market size analysis, by region, 2020-2027

      • 7.3.3 Market share analysis, by country, 2020-2027

    • 7.4 Research Dive Exclusive Insights

      • 7.4.1 Market attractiveness

      • 7.4.2 Competition heatmap

  • 8. Location Based VR Market, By Interface

    • 8.1. Overview

    • 8.2 2 Dimensional

      • 8.2.1 Definition, key trends, growth factors, and opportunities

      • 8.2.2 Market size analysis, by region, 2020-2027

      • 8.2.3 Market share analysis, by country, 2020-2027

    • 8.3 3 Dimensional

      • 8.3.1 Definition, key trends, growth factors, and opportunities

      • 8.3.2 Market size analysis, by region, 2020-2027

      • 8.3.3 Market share analysis, by country, 2020-2027

    • 8.4 Cloud Merged Reality

      • 8.4.1 Definition, key trends, growth factors, and opportunities

      • 8.4.2 Market size analysis, by region, 2020-2027

      • 8.4.3 Market share analysis, by country, 2020-2027

    • 8.5 Research Dive Exclusive Insights

      • 8.5.1 Market attractiveness

      • 8.5.2 Competition heatmap

  • 9. Location Based VR Market, By Region

    • 9.1 North America

      • 9.1.1 U.S

        • 9.1.1.1 Market size analysis, By Technology, 2020-2027

        • 9.1.1.2 Market size analysis, By Type, 2020-2027

        • 9.1.1.3 Market size analysis, By Vertical, 2020-2027

        • 9.1.1.4 Market size analysis, By Interface, 2020-2027

      • 9.1.2 Canada

        • 9.1.2.1 Market size analysis, By Technology, 2020-2027

        • 9.1.2.2 Market size analysis, By Type, 2020-2027

        • 9.1.2.3 Market size analysis, By Vertical, 2020-2027

        • 9.1.2.4 Market size analysis, By Interface, 2020-2027

      • 9.1.3 Mexico

        • 9.1.3.1 Market size analysis, By Technology, 2020-2027

        • 9.1.3.2 Market size analysis, By Type, 2020-2027

        • 9.1.3.3 Market size analysis, By Vertical, 2020-2027

        • 9.1.3.4 Market size analysis, By Interface, 2020-2027

      • 9.1.4 Research Dive Exclusive Insights

        • 9.1.4.1 Market attractiveness

        • 9.1.4.2 Competition heatmap

    • 9.2 Europe

      • 9.2.1 Germany

        • 9.2.1.1 Market size analysis, By Technology, 2020-2027

        • 9.2.1.2 Market size analysis, By Type, 2020-2027

        • 9.2.1.3 Market size analysis, By Vertical, 2020-2027

        • 9.2.1.4 Market size analysis, By Interface, 2020-2027

      • 9.2.2 UK

        • 9.2.2.1 Market size analysis, By Technology, 2020-2027

        • 9.2.2.2 Market size analysis, By Type, 2020-2027

        • 9.2.2.3 Market size analysis, By Vertical, 2020-2027

        • 9.2.2.4 Market size analysis, By Interface, 2020-2027

      • 9.2.3 France

        • 9.2.3.1 Market size analysis, By Technology, 2020-2027

        • 9.2.3.2 Market size analysis, By Type, 2020-2027

        • 9.2.3.3 Market size analysis, By Vertical, 2020-2027

        • 9.2.3.4 Market size analysis, By Interface, 2020-2027

      • 9.2.4 Spain

        • 9.2.4.1 Market size analysis, By Technology, 2020-2027

        • 9.2.4.2 Market size analysis, By Type, 2020-2027

        • 9.2.4.3 Market size analysis, By Vertical, 2020-2027

        • 9.2.4.4 Market size analysis, By Interface, 2020-2027

      • 9.2.5 Italy

        • 9.2.5.1 Market size analysis, By Technology, 2020-2027

        • 9.2.5.2 Market size analysis, By Type, 2020-2027

        • 9.2.5.3 Market size analysis, By Vertical, 2020-2027

        • 9.2.5.4 Market size analysis, By Interface, 2020-2027

      • 9.2.6 Rest of Europe

        • 9.2.6.1 Market size analysis, By Technology, 2020-2027

        • 9.2.6.2 Market size analysis, By Type, 2020-2027

        • 9.2.6.3 Market size analysis, By Vertical, 2020-2027

        • 9.2.6.4 Market size analysis, By Interface, 2020-2027

      • 9.2.7 Research Dive Exclusive Insights

        • 9.2.7.1 Market attractiveness

        • 9.2.7.2 Competition heatmap

    • 9.3 Asia-Pacific

      • 9.3.1 China

        • 9.3.1.1 Market size analysis, By Technology, 2020-2027

        • 9.3.1.2 Market size analysis, By Type, 2020-2027

        • 9.3.1.3 Market size analysis, By Vertical, 2020-2027

        • 9.3.1.4 Market size analysis, By Interface, 2020-2027

      • 9.3.2 Japan

        • 9.3.2.1 Market size analysis, By Technology, 2020-2027

        • 9.3.2.2 Market size analysis, By Type, 2020-2027

        • 9.3.2.3 Market size analysis, By Vertical, 2020-2027

        • 9.3.2.4 Market size analysis, By Interface, 2020-2027

      • 9.3.3 India

        • 9.3.3.1 Market size analysis, By Technology, 2020-2027

        • 9.3.3.2 Market size analysis, By Type, 2020-2027

        • 9.3.3.3 Market size analysis, By Vertical, 2020-2027

        • 9.3.3.4 Market size analysis, By Interface, 2020-2027

      • 9.3.4 Australia

        • 9.3.4.1 Market size analysis, By Technology, 2020-2027

        • 9.3.4.2 Market size analysis, By Type, 2020-2027

        • 9.3.4.3 Market size analysis, By Vertical, 2020-2027

        • 9.3.4.4 Market size analysis, By Interface, 2020-2027

      • 9.3.5 South Korea

        • 9.3.5.1 Market size analysis, By Technology, 2020-2027

        • 9.3.5.2 Market size analysis, By Type, 2020-2027

        • 9.3.5.3 Market size analysis, By Vertical, 2020-2027

        • 9.3.5.4 Market size analysis, By Interface, 2020-2027

      • 9.3.6 Rest of Asia-Pacific

        • 9.3.6.1 Market size analysis, By Technology, 2020-2027

        • 9.3.6.2 Market size analysis, By Type, 2020-2027

        • 9.3.6.3 Market size analysis, By Vertical, 2020-2027

        • 9.3.6.4 Market size analysis, By Interface, 2020-2027

      • 9.3.7 Research Dive Exclusive Insights

        • 9.3.7.1 Market attractiveness

        • 9.3.7.2 Competition heatmap

    • 9.4 LAMEA

      • 9.4.1 Brazil

        • 9.4.1.1 Market size analysis, By Technology, 2020-2027

        • 9.4.1.2 Market size analysis, By Type, 2020-2027

        • 9.4.1.3 Market size analysis, By Vertical, 2020-2027

        • 9.4.1.4 Market size analysis, By Interface, 2020-2027

      • 9.4.2 Saudi Arabia

        • 9.4.2.1 Market size analysis, By Technology, 2020-2027

        • 9.4.2.2 Market size analysis, By Type, 2020-2027

        • 9.4.2.3 Market size analysis, By Vertical, 2020-2027

        • 9.4.2.4 Market size analysis, By Interface, 2020-2027

      • 9.4.3 UAE

        • 9.4.3.1 Market size analysis, By Technology, 2020-2027

        • 9.4.3.2 Market size analysis, By Type, 2020-2027

        • 9.4.3.3 Market size analysis, By Vertical, 2020-2027

        • 9.4.3.4 Market size analysis, By Interface, 2020-2027

      • 9.4.4 South Africa

        • 9.4.4.1 Market size analysis, By Technology, 2020-2027

        • 9.4.4.2 Market size analysis, By Type, 2020-2027

        • 9.4.4.3 Market size analysis, By Vertical, 2020-2027

        • 9.4.4.4 Market size analysis, By Interface, 2020-2027

      • 9.4.5 Rest of LAMEA

        • 9.4.5.1 Market size analysis, By Technology, 2020-2027

        • 9.4.5.2 Market size analysis, By Type, 2020-2027

        • 9.4.5.3 Market size analysis, By Vertical, 2020-2027

        • 9.4.5.4 Market size analysis, By Interface, 2020-2027

      • 9.4.6 Research Dive Exclusive Insights

        • 9.4.6.1 Market attractiveness

        • 9.4.6.2 Competition heatmap

  • 10. Competitive Landscape

    • 10.1 Top winning strategies, 2020-2027

      • 10.1.1 By strategy

      • 10.1.2 By year

    • 10.2 Strategic overview

    • 10.3 Market share analysis, 2020-2027

  • 11. Company Profiles

    • 11.1 Appentus Technologies

      • 11.1.1 Overview

      • 11.1.2 Business segments

      • 11.1.3 Product portfolio

      • 11.1.4 Financial performance

      • 11.1.5 Recent developments

      • 11.1.6 SWOT analysis

    • 11.2 BidOn Games Studio

      • 11.2.1 Overview

      • 11.2.2 Business segments

      • 11.2.3 Product portfolio

      • 11.2.4 Financial performance

      • 11.2.5 Recent developments

      • 11.2.6 SWOT analysis

    • 11.3 Cortex

      • 11.3.1 Overview

      • 11.3.2 Business segments

      • 11.3.3 Product portfolio

      • 11.3.4 Financial performance

      • 11.3.5 Recent developments

      • 11.3.6 SWOT analysis

    • 11.4 Craftars

      • 11.4.1 Overview

      • 11.4.2 Business segments

      • 11.4.3 Product portfolio

      • 11.4.4 Financial performance

      • 11.4.5 Recent developments

      • 11.4.6 SWOT analysis

    • 11.5 Google, LLC

      • 11.5.1 Overview

      • 11.5.2 Business segments

      • 11.5.3 Product portfolio

      • 11.5.4 Financial performance

      • 11.5.5 Recent developments

      • 11.5.6 SWOT analysis

    • 11.6 HQSoftware

      • 11.6.1 Overview

      • 11.6.2 Business segments

      • 11.6.3 Product portfolio

      • 11.6.4 Financial performance

      • 11.6.5 Recent developments

      • 11.6.6 SWOT analysis

    • 11.7 HTC Corporation

      • 11.7.1 Overview

      • 11.7.2 Business segments

      • 11.7.3 Product portfolio

      • 11.7.4 Financial performance

      • 11.7.5 Recent developments

      • 11.7.6 SWOT analysis

    • 11.8 Huawei Technologies Co., Ltd.

      • 11.8.1 Overview

      • 11.8.2 Business segments

      • 11.8.3 Product portfolio

      • 11.8.4 Financial performance

      • 11.8.5 Recent developments

      • 11.8.6 SWOT analysis

    • 11.9 Intel Corporation

      • 11.9.1 Overview

      • 11.9.2 Business segments

      • 11.9.3 Product portfolio

      • 11.9.4 Financial performance

      • 11.9.5 Recent developments

      • 11.9.6 SWOT analysis

    • 11.10 MOFABLES

      • 11.10.1 Overview

      • 11.10.2 Business segments

      • 11.10.3 Product portfolio

      • 11.10.4 Financial performance

      • 11.10.5 Recent developments

      • 11.10.6 SWOT analysis

    • 11.11 NEXT NOW, INC.

      • 11.11.1 Overview

      • 11.11.2 Business segments

      • 11.11.3 Product portfolio

      • 11.11.4 Financial performance

      • 11.11.5 Recent developments

      • 11.11.6 SWOT analysis

    • 11.12 Oculus VR

      • 11.12.1 Overview

      • 11.12.2 Business segments

      • 11.12.3 Product portfolio

      • 11.12.4 Financial performance

      • 11.12.5 Recent developments

      • 11.12.6 SWOT analysis

    • 11.13 and ScienceSoft USA Corporation.  

      • 11.13.1 Overview

      • 11.13.2 Business segments

      • 11.13.3 Product portfolio

      • 11.13.4 Financial performance

      • 11.13.5 Recent developments

      • 11.13.6 SWOT analysis

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